Building a Pause Menu - Part 4
The new design is a lock. Time to prototype.
The new design is a lock. Time to prototype.
Let’s talk about how I designed the new Pause Menu.
That pause menu I’d finished building? I gave it super-powers.
I built a pause menu to improve the experience on my Android phone.
I built a front end UI for my capability tests.
Converting my accelerometer capability test from UWP to Godot 3.
I’ve taken my first steps to developing a game on the Godot 3 game engine.
I’ve reached a critical juncture in the development of my game and engine.
I’m measuring optimal C# code implementations for a game engine I’m building.