Building a Pause Menu - Part 4
The new design is a lock. Time to prototype.
The new design is a lock. Time to prototype.
Let’s talk about how I designed the new Pause Menu.
That pause menu I’d finished building? I gave it super-powers.
I built a pause menu to improve the experience on my Android phone.
I built a front end UI for my capability tests.
Converting my accelerometer capability test from UWP to Godot 3.
I’ve taken my first steps to developing a game on the Godot 3 game engine.
I’d decided to use someone else’s engine, but how would I choose which one?